What is a Rogue-Lite (Roguelite)?

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  3. What is a Rogue-Lite (Roguelite)?

You know Rogue-Like games, but did you know that most of the ones you love are actually Rogue-Lites? Here’s an explanation.

Ah, the vocabulary of video games! It’s complicated and ever-changing. Here, we’re going to talk about the difference between Rogue-like and Rogue-lite games, and you may discover that you often play one thinking it’s the other.

Defining a Rogue-like game is not an easy task. A "true" Rogue-like is based on three main aspects: permanent death (when the character dies, you lose everything you’ve gathered, and the game, the "Run," is over), procedural levels (with each new game, the levels are randomly recreated), and often a turn-based combat system. As a result, "true" Rogue-likes are quite rare these days.

For the past decade or so, gamers have favored Rogue-lite games, which are less punishing.

Rogue-lites, or lighter versions of Rogue-like games, use some of its mechanics: procedural level generation, but combined with other genres like action or tactics.

Unlike Rogue-likes, which are endless, Rogue-lites have an end, usually revealed after a final boss fight.

The concept of permanent death is also much lighter. In a Rogue-lite, death after death, you’ll gradually improve your character, making them stronger with each attempt.
This less punishing mechanic encourages players to try again and again, if only to collect rare items to upgrade their character.
Some Rogue-lites are also similar to hack’n’slash in that the main character becomes stronger over time through item collection (weapons, armor, specific powers). However, this type of game is not focused on RPG; there are few interactions with non-playable characters (NPCs), and the game proceeds through "runs."
Others, like For The King, for example, are described as a blend of Rogue-lite and turn-based board games.

It’s no coincidence that these games are often made by independent studios: these mechanics, which push the player to replay the same types of levels in loops, greatly increase the lifespan of a game, but only if the art direction encourages the player to return. The most enjoyable ones have excellent art direction, ranging from reworked pixel art to delightfully retro music.

For some, Rogue-lite doesn’t exist. They prefer to say that Rogue-like is an evolving genre, one that warmly embraces all titles that transform it.

It’s up to you to make up your mind.

We recommend three totally different styles:

Die For Valhalla

Die For Valhalla

Die For Valhalla
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Set off to conquer Scandinavia in this game that’s a cross between a beat ’em all and a rogue-lite! Dispatch hordes of enemies by rushing in headlong, or observe their weak points before wiping them out: the choice is yours! One thing is certain, Odin’s Kingdom is waiting for you!

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Die For Valhalla
  • Age16

    Age

  • DesktopSmartTvMobileTablet

    Availability

  • Multi

    Players

  • GamepadKeyboardRemoteTouch

    Playability

Publisher: Monster Couch

Developer: Monster Couch

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For The King

For The King

For The King
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A cutesy strategy game, but don’t let appearances fool you, you’ll need to have your head screwed on if you’re to bring peace back to the kingdom. A cross between a real board game with dice rolls and a turn-based combat game, you’ll play as three characters simultaneously, and be sure to choose them well so that their skills complement each other. Welcome to the land of troubadours and minstrels.

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For The King
  • Age12

    Age

  • DesktopSmartTvMobileTablet

    Availability

  • Multi

    Players

  • KeyboardGamepadRemoteTouch

    Playability

Publisher: Curve Games

Developer: IronOak Games

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