Bulwark blends casual and creative building elements with touches of strategy and exploration. It's an experimental mix of genres that can be enjoyed casually or as an epic conquest featuring naval units, air units, and fortresses.
After The Falconeer, Tomas Sala returns to his oceanic world to explore a new dimension: not aerial combat, but construction. Developed by Tomas Sala and published by Wired Productions, Bulwark: Falconeer Chronicles is a city-builder of a completely singular kind, in which you erect fortresses and cities on emerging rocks in the middle of a vast ocean, with deliberately pared-back mechanics and a contemplative approach to the genre.
Bulwark's distinctive feature is its refusal of micro-management. You place watchtowers, ports and strategic buildings, and inhabitants come to populate and develop your city autonomously. The emphasis is on observation, long-term planning and the pleasure of watching a city grow organically, in a visually magnificent and constantly moving environment.
We loved: The environment's beauty and unique atmosphere. The Falconeer's oceanic universe, with its blue-grey tones and raking light, offers a visually rare setting for a city-builder. Watching your city from above with falcons on patrol is an experience that belongs to Bulwark alone.
We liked: The relaxed approach to the genre. Bulwark does not bombard you with alerts, economic crises or urgent deadlines. It is a game that gives you time to observe, experiment and enjoy the building process without constant pressure. A calm space in the city-builder landscape.
Our highlight: The visual progression of your city. Watching a bare rock gradually transform into a sprawling fortress with towers, connections, inhabitants and defences is the emotional heart of Bulwark. The progression is slow and satisfying, like a sculpture taking shape.
Our tip to help you: Place your watchtowers on high ground from the start. In Bulwark, a well-positioned watchtower extends your build zone and automatically generates connections to nearby buildings. By covering the maximum high ground quickly, you create the backbone of your future city and let inhabitants fill the interstitial spaces. Also look to connect two neighbouring islands or rocks: the bridge constructions that result radically transform your city's visual profile.
Who is this game for? Bulwark: Falconeer Chronicles is aimed at players aged 7 and over, particularly fans of relaxed city-builders, contemplative building games and The Falconeer universe. An excellent choice for players seeking a creative break without the pressure of a complex economic city-builder.





